Halfling Scales of War Campaign

Session 22
Conspiracy discovered

Plot Recap:

(Note: There was a lot of interaction with NPCs during this session. Many details have been glossed over to keep the recap concise.)

  • The party heads to the temple of Erathis in the Divine Knot to speak to Lavinya, the priestess of a rather run-down temple dedicated to Erathis.
  • Lavinya is concerned that a friend of hers, Haelyn, has gone missing. Haelyn is the priestess to a shrine dedicated to Erathis in the Tradetown district.
  • Lavinya says that a man named Gorvald maintains the shrine now, and Gorvald claims that Haelyn is on a spiritual retreat.
  • Lavinya says that she has shared her concerns with some of the other clergy in town, but they were oddly distant and uncaring.
  • The party visited the shrine of Erathis in Tradetown during the afternoon and came back later that night to investigate further.
  • While looking for clues the party is ambushed by Gorvald and his thugs, some of whom are dopplegangers.
  • Gorvald is captured and his thugs are dispatched. Haelyn’s body is discovered. After some questioning, the party gives Gorvald to the town guard.
  • The party meets with Aerun, the captain of the Overlook guard. Aerun tells the party that his people will investigate the matter, and that the party should not interfere.
  • The party reports back to Lavinya. When they leave they’re ambushed by more thugs.
  • Somewhere in all of this the party rested for the night.
  • The party speaks with Ancestor Karros at a Moradin temple that’s being renovated. They discover from him that High Priest Durkik has been behaving oddly.
  • The party tries to confront Durkik at The Stone Anvil, but the under-priests refuse to let the party speak to him.
  • Following other clues, the party decides to stake out The Pig and Bucket tavern. There they find Captain Aerun meeting with a scruffy looking individual.
  • When Aerun leaves the tavern, the party follows him to a warehouse in the Blister district.
  • Each character has 18,638 exp at the end of the session.

Skill Challenges:

  • Catching Aerun (Level 9, Complexity 3)

Kill Recap:

  • Gorvald, Human Priest (Level 9 Elite Controller(Leader))
  • 6 Doppelganger Assassins (Level 8 Lurker) – Split across 2 encounters
  • 12 Streetwise Thugs (Level 9 Minion) – Split across 2 encounters

Quests Completed:

  • Learn Haelyn’s Fate (80 exp per party member)

Loot Found:

  • Grovald had Braidmail of Resistance +3 (Fire) (Level 12)
  • Grovald also had 120gp
  • One of the Dopplegangers from the ambush had a list that described each member of the party
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Session 21
Fangren’s Demise and Amyria’s Transformation

Plot Recap:

  • After defeating Gilgathorn ambush the party takes a well deserved rest in the forest outside of Fortress Graystone.
  • Apon returning to the fortress the party discovers that Fangren has posted reinforcements to guard the fortress entrance. However these gnolls are dispatched easily, hinting that Fangren’s resources may be wearing thin.
  • The party makes its way to the ritual chamber where Fangren is trying to summon an avatar of the demon lord Yeenoghu the Destroyer. Fangren is dangerously close to his goal, having used the chamber’s natural energies to create a conduit to the Elemental Chaos.
  • Eventually Fangren and his followers are defeated. After some additional effort the magical conduit is closed as well.
  • At this point the sword Amyria speaks to the party once more. Amyria explains the ritual that is necessary to restore her true form. The party performs the ritual and Amyria is transformed into a humanoid form. Although you can’t be sure, she seems to be a Deva.
  • Amyria seems to have lost much of her memory in the transformation. She questions the party about where she is and how she got there, but she expresses gratitude after the party explains the situation.
  • Amyria explains that she must go to Overlook at once. She can’t explain why, but she feels that her presence is needed there.
  • (Note: This marks the end of the module “Den of the Destroyer” and the beginning of the module “The Temple Between”.)
  • The party decides to accompany Amyria to Overlook. Since her route bypasses Brindol, the party sends a message to Sertanian, explaining the situation.
  • When the party arrives in Overlook they find a great deal of activity as the city is reinforcing and augmenting its defenses.
  • The party doesn’t have long to contemplate this though, because Amyria immediately heads off through the crowd. The party decides to follow her, and she stops at an abandoned temple of Bahamut in the Nine Bells district. She enters the temple and begins to meditate. Zan-Kyri stays with her while the rest of the party finds accommodations for their stay in town.
  • During their first evening in town the innkeeper tells the party that someone named Lavinya has been looking for them. She is the priestess of the temple of Erathis in the Divine Knot. Since it sounds urgent the party decides to head there immediately. (This is the same day that the party arrived in town.)
  • Each character has 17,498 exp at the end of the session.

Skill Challenges:

  • Closing the Conduit (Level 9, Complexity 3)

Kill Recap:

  • 6 Wicked Fang Recruits (Level 8 Minion)
  • 1 Wicked Fang Lasher (Level 9 Skirmisher)
  • Fangren, Gnoll Shaman (Level 11 Elite Controller)
  • 2 Disciples of Yeenoghu (Level 7 Artillery)
  • 2 Crocottas (Level 9 Skirmisher)
  • 8 Abyssal Wretches (Level 6 Minion)
  • Claw of Yeenoghu (Level 8 Hazard)

Quests Completed:

  • The Ritual of Amyria (400 exp per party member)
  • The Captive’s Fate (70 exp per party member)

Loot Found:

  • Fangren had a Dagger +3
  • Fangern also wore a jewel encrusted silver armband worth 1,500gp.
  • Fangren carried 400gp
  • Fangren also carried 11 × 100gp gems
  • The ritual room contained 500gp worth of arcane ritual components scattered about
  • Amyria gave you a ritual book with the Seal Portal ritual
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Session 20
Deeper into Fortress Greystone

Plot Recap:

  • The party decided to press on and move deeper into the fortress. This led them to a door where they could hear the sounds of Gnolls receiving martial training inside. Once again Zeeocks used his doppelganger powers to set up a clever ambush, and the party got the drop on the gnolls. The party defeated the Gnolls and their Shadar-Kai weapon master instructor. The Shadar-Kai had a note from Sarshan, and the largest of the gnolls had a magical sword named Wicked Fang.
  • Next the party entered a strange Githzerai training chamber that had alternating channels of water that could push people around the room. In the room were 3 Gnolls mounted on giant Hyenas. The party defeated the Gnolls and moved on.
  • The party chooses to ignore warnings written in Abyssal about a haunted room, and come to a meditation chamber. In the end the psionic echoes are no match for the party however.
  • The party leaves the fortress to rest for the night and they are ambushed by Gilgathorn (AKA Thorn). In the end the ambusher is defeated, and the party keeps his magical figurines. The party lets Gilgathorn go in the end, after he reveals that Sarshan is the one who placed the bounty on their heads.
  • Each character has 15,912 exp at the end of the session.

Kill Recap:

  • Kyrion, Shadar-kai Weaponmaster (Level 8 Skirmisher)
  • Wicked Fang Warmaster (Level 8 Brute/Leader)
  • 2 Gnoll Huntmasters (Level 5 Artillery)
  • 8 Wicked Fang Recruits (Level 8 Minion)
  • 1 Ruin-Touched Beastcaller (Level 7 Controller)
  • 2 Ruin-Touched Bloodwalkers (Level 9 Skirmisher)
  • 3 Slaughterfang Hyenas (Level 6 Skirmisher)
  • 2 Githzerai Psionic Echoes (Level 9 Soldier)
  • 3 Mindscramblers (Level 8 Skirmisher)
  • Thorn (Level 9 Solo Skirmisher)
  • 2 Elderwood Falcons (Level 6 Skirmisher)
  • 2 Ironwood Hounds (Level 6 Soldier)

Loot Found:

  • The Wicked Fang (Longsword) +3
  • The Shadar-Kai Weaponmaster and the gnolls had coins totaling 1,100gp
  • The Shadar-Kai Weaponmaster also had a note from Sarshan
  • The mounted Gnolls carried a 500gp gem and 800gp
  • On the platform in the haunted room was an Emerald Flame Ki Focus +2
  • Also on the platform was an Orb of Sweet Sanctuary +2
  • Thorn had a Figurine of wondrous power: Elderwood Falcon
  • Thorn also had a Figurine of wondrous power: Ironwood Hound
  • Thorn also had 3 × 500gp gems and 200gp
  • Thorn also had 3 doses of Eyesting (level 9 version)
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Session 19
Into Fortress Greystone

Plot Recap:

  • After a long trek through the Giantshield Mountains the party arrives at Fortress Graystone. The journey was difficult, and the party finds signs that someone is actively trying to impede their progress.
  • Upon arriving at Fortress Graystone the party spots Gnolls hiding behind statues outside the entrance. The party foils the ambush easily, despite the fact that the Gnolls were assisted by a spirit that could possess statues and attack with them.
  • After entering the fortress, the party finds themselves in a series of rooms with strange teleportation portals. The portals are part of an ancient Githzerai puzzle designed to challenge those who wish to enter. Also in the puzzle rooms was more Gnolls, guarding their new lair. The party defeated both the guards and the puzzle and moved on.
  • After exiting the Githerzerai puzzle rooms, the party heard Gnolls arguing down a side passage. The party managed to set up a clever ambush and defeat the Gnolls. The Gnolls were guarding 3 prisoners, which the party rescued. One prisoner was a wealthy land owner. Another was a curate at a church of Pelor. The third prisoner was a retired sage.
  • Each character has 14,211 exp at the end of the session.

Skill Challenges:

  • Travel to Fortress Graystone (Level 7, Complexity 3)

Kill Recap:

  • 2 Wicked Fang Scouts (Level 7 Skirmisher)
  • 2 Wicked Fang Sentries (Level 7 Soldier)
  • 1 Stonewalker Spirit (Level 7 Lurker)
  • 1 Gnoll Demonic Scourge (Level 8 Brute/Leader)
  • 3 Wicked Fang Maulers (Level 7 Brute) – Total number from 2 fights
  • 3 Wicked Fang Lashers (Level 9 Skirmisher) – Total number from 2 fights
  • 1 Wicked Fang Keeper (Level 8 Elite Controller)
  • 2 Wicked Fang Guards (Level 6 Soldier)

Loot Found:

  • The stairs gnolls were carrying coins totaling to 600gp.
  • The Gnoll Demonic Scourge had 3 small jade statues worth 250gp each.
  • The Gnoll Demonic Scourge had 2 potions of healing.
  • The Wicked Fang Keeper had a Belt of Raging Endurance (Given to Callie)
  • The Wicked Fang Keeper also had a 250gp ring and 50gp.
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Session 18
Return to Brindol

Plot Recap:

  • The party arrives in Overlook to find that a messenger from Brindol named Alys has been looking for them. After a making a few inquiries, the party realizes that Alys has been kidnapped by the Lost Ones.
  • After much investigative work, the party discovers that Alys is being held in the abandoned temple of Pelor in the Nine Bells district.
  • During the search the party meets a heavily armed elf named Gilgathorn. He warns the party that there’s a bounty on their heads for 1,000 gold pieces, but he doesn’t know the identity of the person who wants them dead.
  • The party goes to the temple of Pelor, kills the kidnappers and rescues Alys.
  • Alys reveals that the message is from Sertanian, castellan of the Hall of Great Valor in Brindol. He asks that the party return to Brindol.
  • The party leaves for Brindol the following morning. During the trip they meet a patrol of soldiers who are looking for gnolls. The soldiers explain that gnolls have been abducting people in the northern part of Elsir Vale recently.
  • After arriving in Brindol, the party is spotted by Mirtala, the cook who the party rescued from Rivenroar Castle some time ago. Mirtala feeds the party and gives them a place to stay for the night. Mirtala also explains that the gnoll attacks have everyone in town concerned.
  • The following morning the party visits Sertanian in the Hall of Great Valor. He explains the ceremonial longsword that the party recovered from Rivenroar Castle has begun to speak, asking for the party by name. Previously it was thought that the sword was non-magical.
  • Sertanian shows the sword to the party, and it explains that its name is Amyria. A lot of plot exposition follows, but the short version is that a tribe of gnolls that worship Yeenoghu have taken residence in a previously abandoned Githzerai monastery called Fortress Graystone. The gnoll pack is known as the Wicked Fang, and their leader, Fangren is performing a ritual that will turn him into an exarch of the Beast of Butchery. Amyria wants the party to stop the gnolls and use the magical conduit to perform a different ritual that will free her from the sword.
  • At this point a group of bounty hunters attack the party and the Hall of Great Valor is nearly burned down in the process. The party defeated the bounty hunters and put out the fire.
  • Each character has 13,001 exp at the end of the session, which is 1 exp over the 13,000 required for level 8.

Skill Challenges:

  • Finding the Messenger (Level 7, Complexity 5)
  • Dousing the Flames (Level 6, Complexity 1)

Kill Recap:

  • 4 Lost One Kidnappers (Level 7 Soldier)
  • 2 Ravenous Attack Dogs (Level 7 Skirmisher)
  • 1 Lost One Underboss (Level 8 Controller/Leader)
  • 1 Bounty Hunter Snaremaster (Halfling) (Level 7 Artillery)
  • 2 Bounty Hunter Strongarms (Dwarf) (Level 7 Brute)
  • 2 Bounty Hunter Subduers (Human) (Level 7 Skirmisher)

Loot Found:

  • 4 × 100gp gems and 400gp on Troglodyte guards
  • A +3 Falchion given to the party by Sertanian
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Session 17
Will the real Queen Shephatiah please stand up?

Plot Recap: (Chris joined us for this session, so I had to come up with a way to explain his sudden appearance. So…)

  • Back in overlook, Jon’s wizard (whose name I can’t remember) and Chris’ warlock (Marius Decius) were trying to unravel the secrets of the Shadowfell gate keys found in the previous adventure. They somehow triggered a magical feedback loop which pulled Marius into a portal. After travelling through a wormhole (during which Marius heard canaries chirping) Marius reappeared suddenly at the other Shadowfell gate key, which happened to be on Zan-Kyri’s belt.
  • Finding himself suddenly a very long way from Overlook, Marius decided to rejoin the party for a while.
  • The party went down into the lost mines of Karak via the secret entrance found at the end of last session.
  • After defeating some Troglodyte guards and disabling a dart trap, the party continued deeper into the mines.
  • The party soon began finding veins of dark red ore that glowed faintly.
  • The party also found the ancient remains of Dwarven miners. It looked as if the Dwarves killed each other due to some unknown madness. Most of the Dwarves were missing their skulls.
  • The party then encountered and defeated a band of oddly diverse monsters led by a Barlgura demon.
  • After travelling still deeper into the mines, the party encountered the true Queen Sephatiah and her followers in a large room with a rift of elemental chaos in the floor.
  • A mighty battle ensued but eventually the Queen and her followers were defeated.
  • The queen possessed some fairly impressive magic items (see below), including a magic ring which gives its wearer the properties of an elemental. (Nagas don’t have arms, so the Queen wore the ring on the tip of her tail.)
  • After gathering the items, the party returned to the fortress and rested for the night. The next morning the sandstorm had lifted, and the party was able to head back home.
  • Three days later the party arrived in Dunesend. The villagers were much friendlier after you convinced them that Queen Shephatiah was dead.
  • After more travelling the party made it back through the Thornwaste and from that point the party was able to travel by road back to Overlook.
  • Weary from many days of hard travelling, the party heads towards their rooms in town for a rest. However, before they get there they run into Kalad. Kalad tells the party that a messenger from Brindol arrived in Overlook yesterday looking for the party. She said her name was Alys and she sounded desperate.
  • Each character has 11,921 exp at the end of the session.

Kill Recap:

Quest Recap:

  • Saving Dunesend (50exp per party member)
  • Lost Karak (250exp per party member)

Loot Found:

Note: Total cash value gained since the party left Overlook: 4,400gp – This does not count what Bram Ironfell paid them and does not count any sold magic items.

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Session 16
Exploring Fortress Ironfell

Plot Recap:

  • The party continued exploring the fortress, going from the lower level to the ground floor to the top level. Eventually they passed through the northern overlook and went back down to the ground floor.
  • At this point they encountered an Eladrin female, apparently Queen Sephatiah, in the throne room. She had some human lackeys and 2 cacklefiend hyenas with her.
  • After defeating the Queen, her form changed from that of an Eladrin to a Dryad.
  • There were also a number of trees growing out of the floor in the throne room and surrounding area. The party chopped the trees down.
  • Later, while passing through the central courtyard the party was ambushed by a carrion crawler hiding in the sand. The crawler died quickly, but then flying harpies descended from the hole in the ceiling to attack the party. Eventually the harpies were defeated as well.
  • The party then explored an area with an abandoned stable, a cart storage area and an ore storage area. This area apparently used to house the Warden and his pet behir.
  • At this point the party had run out of new locations to explore, but they still had not located the Karak Lode
  • While discussing what to do next, the party heard a noise at the front doors to the fortress. When they went to investigate they saw the Birdman wandering out of the fortress. When they attempted to follow the birdman into the desert a freak sandstorm blew up and forced the party to return to the shelter of the fortress.
  • Trapped in the fortress by the sandstorm, the party decided to rest for the night in the northern overlook.
  • During the night the party was awakened by the warning sound of chirping canaries. This was immediately followed by an ambush, but thanks to the chirping sound the party was not taken by surprise. (Note: The ambush occurred on Balasar’s watch, so he was already awake.)
  • The ambush consisted of a Troglodyte spellcaster and a number of Chokers. The rubbery nature of the Chokers allowed them to squeeze between the arrow slits of the northern overlook. The Troglodyte and another Choker arrived via the eastern passage.
  • The party defeated the ambush and completed their rest. When they awoke they were 7th level.
  • After breaking camp the party noticed something on the floor to the east. After investigating they discovered it was a canary feather. At that point they noticed another feather further down the passage.
  • The party quickly realized that the trail of feathers was leading somewhere, so they decided to follow it. The trail went down to the lower level of the fortress and back to the dungeon where they first encountered the Birdman.
  • In the southeastern cell, across from the one that had held the Birdman, was a hole in the floor that hadn’t been there earlier. Below the hole is a wooden platform that can be lowered into an even deeper portion of the fortress. The Birdman, however, was nowhere to be seen.
  • At this point it was late so we ended the session.
  • Each character has 10,476 exp at the end of the session.

Kill Recap:

Loot Found:

  • Salve of Power beside throne (I think Balasar has this)
  • 900gp in a leather sack beside throne
  • Diamond Wand +2 in sand in the courtyard (Zeerocks is using this)
  • Ruined leather belt with 3×100gp gems in Behir nest
  • An Ironfell Signet Ring (faint magical aura, unknown purpose)
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Session 15
Into Karak

Plot Recap:

  • On the second day in the desert after leaving Dunesend the party encoutners an old lady in the desert who warns them to turn back. The party senses something isn’t quite right about the situation. And a fight ensues and the lady turns out to be a howling hag. Three shifters were also hidden in the sand.
  • On the third day in the desert the party arrives at a dwarven keep set into the side of a basalt cliff. If your information form Bram Ironfell is correct, this is probably Fortress Ironfell, and the Karak Lode is probably somewhere inside.
  • The gatehouse of the fortress was guarded by Troglodytes, which the party defeated.
  • With many different directions available to explore, the party chose to explore the eastern part of the first level.
  • The party quickly encountered a some humans and shifters guarding a set of stairs leading down. After the guards were defeated the party went downward into a deeper level.
  • After some additional exploring, the party found a dungeon area with 4 cells. In one of the cells sat an old man dressed as a simple peasant with 7 yellow canaries. The old man didn’t respond when spoken to, but did accept food and water when it was given. The party released the man and continued exploring.
  • After more exploration of the lower level the party discovered a crypt and was attacked by a berbalang. The party destroyed the berbalag fairly quickly.
  • Each character has 9,649 exp at the end of the session.

Kill Recap:

  • 1 Howling Hag (Level 7 Controller)
  • 3 Razorclaw Shifters (Level 7 Skirmisher)
  • 1 Troglodyte Curse Chanter (Level 8 Controller/Leader)
  • 2 Troglodyte Impalers (Level 7 Artillery)
  • 2 Troglodyte Maulers (Level 6 Soldier)
  • 5 Human Lackeys (Level 7 Minion)
  • 2 Longtooth Hunters (Level 6 Soldier)
  • 1 Iron Cobra Guardian (Level 6 Skirmisher)
  • 1 Lesser Berbalang (Level 7 Solo Skirmisher)

Loot Found:

  • The hag had a Potion of Regeneration and 100gp
  • The troglodyte curse chanter had 4 uses of Desert Rose
  • 220gp was found on upper guards and among personal effects in barracks *2 small silver dwarven figurines worth 250gp each in lower barracks
  • 280gp combined on the Longtooth Hunters
  • Rebounding Throwing Hammer +2 on the floor in the crypts
  • Moradin’s Indestructible Anvil +2 also on the crypt floor
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Session 14
A trip through the Thornwaste

Aftermath of the previous session:

  • The Overlook town watch raids several warehouses and shuts down the local weapon smuggling operation.
  • The fame of the party has grown even further. The party is now known as the “Heroes of Overlook”.
  • The party divides the loot from the previous adventure, and spends several days resting and resupplying.

Starting a new module:

  • Kalad approaches the party and explains that a wealthy local businessman wishes to meet with them.
  • Over dinner and drinks Bram Ironfell gives a lengthy history lesson about a lost mine known as the Karak Lode.
  • Bram explains that he has recently obtained directions that he believes lead to the Karak Lode, and he offers to pay the party in advance to search for the lost mine. The party is also allowed to keep any treasure they find.
  • The party agrees to undertake the journey.
  • After an uneventful trip on well-travelled roads, the party spends 4 days crossing the Thornwaste.
  • During the first day in the Thornwaste the party meets Mag Blackthorn, a ranger who protects the Thornwaste. Mag agrees to accompany the party to the far side of the Thornwaste.
  • On the second day in the Thornwaste the party is ambushed by a group of dwarves with a trained hell hound. The dwarves appear to be from the Hammerfist clan, rivals of the Ironfell clan.
  • At the end of the fourth day in the Thornwaste, the party reaches the village of Dunesend, and Mag leaves the party.
  • When the party arrives in Dunesend, a villager is being beaten by a large gnoll with a pet behir and some satyr henchmen. The party thrashes them mightily.
  • Afterwards, the party learns that the gnoll was known as The Warden, and he served someone known as Queen Sephatiah.
  • Most of the villagers of Dunesend are unhappy with the party, because they fear reprisals from the Queen for the death of the Warden.
  • However, one of the villagers is willing to give the party a place to say for the night.
  • The next morning the party heads south into the desert in search of the lost mine, and possibly Queen Sephatiah as well.
  • On the second day in the desert the party finds an old lady in the desert who warns them to turn back. The party senses something isn’t quite right about the situation. (This encounter won’t be resolved until next session.)

Kill Recap:

  • 3 Dwarf Hammerers (Level 5 Soldier)
  • 2 Dwarf Bolters (Level 4 Artillery)
  • Hell Hound (Level 7 Brute)
  • The Warden, Gnoll Demonic Scourge (Level 8 Brute/Leader) – New NPC
  • Juvenile Behir Thunderlance (Level 10 Artillery) – New creature
  • 3 Satyr Rakes (Level 7 Skirmisher)

Skill Challenges:

  • Through the Thornwaste (Level 6, Complexity 3)
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Session 13
The party meets Sarshan

Plot Recap:

  • The party proceeds through the secret tunnel into the Umbraforge Tower.
  • The tunnel opens into the tower library, where a battle ensues. One of the defenders activates a shadow dart trap. The defenders are defeated and Callie disarms the trap, but the party takes a good bit of damage in the process.
  • The party manages to capture one of Sarhan’s sages in his laboratory. The sage provides valuable intelligence about the tower in exchange for his life.
  • Using the information from the sage, the party bypasses an encounter with some of Sarshan’s giant insect pets.
  • The party ends up battling some more Shadar-kai guards and eventually gets to Sarshan’s room at the top of the tower. However, Sarshan isn’t there and the party finds no incriminating documents.
  • A short time later the party is faced with an overwhelming force of Shadar-kai guards. With no hope of defeating the guards, the party agrees to go down to the 2nd floor and wait for Sarshan to return to the tower.
  • Sarshan returns through a teleportation portal, and it turns out he was the strange farmer that the party talked to in The Happy Beggar.
  • Much dialog ensues. Sarshan is pleased by Modra’s death and tries to convince the party to work for him.
  • Most of the party was very reluctant to accept Sarshan’s offer, but they were also reluctant to be stabbed by pointy things the guards carried. So the party stalled for time.
  • While negotiations are going on the Umbraforge Foundry explodes. It seems that part of Modra’s plan worked after all.
  • Sarshan orders various squads of guards to various damage control tasks. Before Sarshan leaves with the last squad he orders his guard captain, Thannu, to kill the party.
  • A battle ensues between Thannu, Thannu’s trained shadow panthers, and the party. The party wins, but several people go unconscious. Everyone is low or out of healing surges.
  • After the battle there is a skill challenge to reconfigure the teleporter Sarshan just used.
  • The party teleports to the Black Shrine, but before they can activate the portal back to the prime world, another tremor draws shadows out of the portal. Yet another fight ensues. After it is over the party is very, very battered.
  • The party goes through the portal back to the tunnels under the Hungry Beggar. Some more shadows try to follow the party through the portal but the shadows end up destroying the shadowfell portal in the process.
  • The party leaves the tunnels and goes to get a well deserved rest. (And they’re level 6 when they wake up.)

Kill Recap:

  • Shadar-kai Witch (Level 7 Controller)
  • Shadar-kai Gloomblade (Level 6 Lurker)
  • 2 Shadar-kai Warriors (Level 8 Soldier)
  • Shadow Dart Wall (Trap, Level 6 Blaster) – New trap
  • 2 Shadar-kai Chainfighters (Level 6 Skirmisher)
  • Dark Haunter (Level 6 Lurker) (New creature. Really just a Dark Creeper with some extra abilities.)
  • Mad Wraith (Level 6 Controller)
  • Thannu, Shadar-kai Battle Champion (Level 8 Elite Soldier) – New NPC
  • 2 Umbral Panthers (Level 6 Lurker) – New creature
  • 6 Specters (Level 4 Lurker)

Skill Challenges:

  • Configuring the Portal (Level 7, Complexity 1)
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