Halfling Scales of War Campaign

Session 15
Into Karak

Plot Recap:

  • On the second day in the desert after leaving Dunesend the party encoutners an old lady in the desert who warns them to turn back. The party senses something isn’t quite right about the situation. And a fight ensues and the lady turns out to be a howling hag. Three shifters were also hidden in the sand.
  • On the third day in the desert the party arrives at a dwarven keep set into the side of a basalt cliff. If your information form Bram Ironfell is correct, this is probably Fortress Ironfell, and the Karak Lode is probably somewhere inside.
  • The gatehouse of the fortress was guarded by Troglodytes, which the party defeated.
  • With many different directions available to explore, the party chose to explore the eastern part of the first level.
  • The party quickly encountered a some humans and shifters guarding a set of stairs leading down. After the guards were defeated the party went downward into a deeper level.
  • After some additional exploring, the party found a dungeon area with 4 cells. In one of the cells sat an old man dressed as a simple peasant with 7 yellow canaries. The old man didn’t respond when spoken to, but did accept food and water when it was given. The party released the man and continued exploring.
  • After more exploration of the lower level the party discovered a crypt and was attacked by a berbalang. The party destroyed the berbalag fairly quickly.
  • Each character has 9,649 exp at the end of the session.

Kill Recap:

  • 1 Howling Hag (Level 7 Controller)
  • 3 Razorclaw Shifters (Level 7 Skirmisher)
  • 1 Troglodyte Curse Chanter (Level 8 Controller/Leader)
  • 2 Troglodyte Impalers (Level 7 Artillery)
  • 2 Troglodyte Maulers (Level 6 Soldier)
  • 5 Human Lackeys (Level 7 Minion)
  • 2 Longtooth Hunters (Level 6 Soldier)
  • 1 Iron Cobra Guardian (Level 6 Skirmisher)
  • 1 Lesser Berbalang (Level 7 Solo Skirmisher)

Loot Found:

  • The hag had a Potion of Regeneration and 100gp
  • The troglodyte curse chanter had 4 uses of Desert Rose
  • 220gp was found on upper guards and among personal effects in barracks *2 small silver dwarven figurines worth 250gp each in lower barracks
  • 280gp combined on the Longtooth Hunters
  • Rebounding Throwing Hammer +2 on the floor in the crypts
  • Moradin’s Indestructible Anvil +2 also on the crypt floor
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Session 14
A trip through the Thornwaste

Aftermath of the previous session:

  • The Overlook town watch raids several warehouses and shuts down the local weapon smuggling operation.
  • The fame of the party has grown even further. The party is now known as the “Heroes of Overlook”.
  • The party divides the loot from the previous adventure, and spends several days resting and resupplying.

Starting a new module:

  • Kalad approaches the party and explains that a wealthy local businessman wishes to meet with them.
  • Over dinner and drinks Bram Ironfell gives a lengthy history lesson about a lost mine known as the Karak Lode.
  • Bram explains that he has recently obtained directions that he believes lead to the Karak Lode, and he offers to pay the party in advance to search for the lost mine. The party is also allowed to keep any treasure they find.
  • The party agrees to undertake the journey.
  • After an uneventful trip on well-travelled roads, the party spends 4 days crossing the Thornwaste.
  • During the first day in the Thornwaste the party meets Mag Blackthorn, a ranger who protects the Thornwaste. Mag agrees to accompany the party to the far side of the Thornwaste.
  • On the second day in the Thornwaste the party is ambushed by a group of dwarves with a trained hell hound. The dwarves appear to be from the Hammerfist clan, rivals of the Ironfell clan.
  • At the end of the fourth day in the Thornwaste, the party reaches the village of Dunesend, and Mag leaves the party.
  • When the party arrives in Dunesend, a villager is being beaten by a large gnoll with a pet behir and some satyr henchmen. The party thrashes them mightily.
  • Afterwards, the party learns that the gnoll was known as The Warden, and he served someone known as Queen Sephatiah.
  • Most of the villagers of Dunesend are unhappy with the party, because they fear reprisals from the Queen for the death of the Warden.
  • However, one of the villagers is willing to give the party a place to say for the night.
  • The next morning the party heads south into the desert in search of the lost mine, and possibly Queen Sephatiah as well.
  • On the second day in the desert the party finds an old lady in the desert who warns them to turn back. The party senses something isn’t quite right about the situation. (This encounter won’t be resolved until next session.)

Kill Recap:

  • 3 Dwarf Hammerers (Level 5 Soldier)
  • 2 Dwarf Bolters (Level 4 Artillery)
  • Hell Hound (Level 7 Brute)
  • The Warden, Gnoll Demonic Scourge (Level 8 Brute/Leader) – New NPC
  • Juvenile Behir Thunderlance (Level 10 Artillery) – New creature
  • 3 Satyr Rakes (Level 7 Skirmisher)

Skill Challenges:

  • Through the Thornwaste (Level 6, Complexity 3)
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Session 13
The party meets Sarshan

Plot Recap:

  • The party proceeds through the secret tunnel into the Umbraforge Tower.
  • The tunnel opens into the tower library, where a battle ensues. One of the defenders activates a shadow dart trap. The defenders are defeated and Callie disarms the trap, but the party takes a good bit of damage in the process.
  • The party manages to capture one of Sarhan’s sages in his laboratory. The sage provides valuable intelligence about the tower in exchange for his life.
  • Using the information from the sage, the party bypasses an encounter with some of Sarshan’s giant insect pets.
  • The party ends up battling some more Shadar-kai guards and eventually gets to Sarshan’s room at the top of the tower. However, Sarshan isn’t there and the party finds no incriminating documents.
  • A short time later the party is faced with an overwhelming force of Shadar-kai guards. With no hope of defeating the guards, the party agrees to go down to the 2nd floor and wait for Sarshan to return to the tower.
  • Sarshan returns through a teleportation portal, and it turns out he was the strange farmer that the party talked to in The Happy Beggar.
  • Much dialog ensues. Sarshan is pleased by Modra’s death and tries to convince the party to work for him.
  • Most of the party was very reluctant to accept Sarshan’s offer, but they were also reluctant to be stabbed by pointy things the guards carried. So the party stalled for time.
  • While negotiations are going on the Umbraforge Foundry explodes. It seems that part of Modra’s plan worked after all.
  • Sarshan orders various squads of guards to various damage control tasks. Before Sarshan leaves with the last squad he orders his guard captain, Thannu, to kill the party.
  • A battle ensues between Thannu, Thannu’s trained shadow panthers, and the party. The party wins, but several people go unconscious. Everyone is low or out of healing surges.
  • After the battle there is a skill challenge to reconfigure the teleporter Sarshan just used.
  • The party teleports to the Black Shrine, but before they can activate the portal back to the prime world, another tremor draws shadows out of the portal. Yet another fight ensues. After it is over the party is very, very battered.
  • The party goes through the portal back to the tunnels under the Hungry Beggar. Some more shadows try to follow the party through the portal but the shadows end up destroying the shadowfell portal in the process.
  • The party leaves the tunnels and goes to get a well deserved rest. (And they’re level 6 when they wake up.)

Kill Recap:

  • Shadar-kai Witch (Level 7 Controller)
  • Shadar-kai Gloomblade (Level 6 Lurker)
  • 2 Shadar-kai Warriors (Level 8 Soldier)
  • Shadow Dart Wall (Trap, Level 6 Blaster) – New trap
  • 2 Shadar-kai Chainfighters (Level 6 Skirmisher)
  • Dark Haunter (Level 6 Lurker) (New creature. Really just a Dark Creeper with some extra abilities.)
  • Mad Wraith (Level 6 Controller)
  • Thannu, Shadar-kai Battle Champion (Level 8 Elite Soldier) – New NPC
  • 2 Umbral Panthers (Level 6 Lurker) – New creature
  • 6 Specters (Level 4 Lurker)

Skill Challenges:

  • Configuring the Portal (Level 7, Complexity 1)
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Session 12
Modra goes swimming in lava

Plot Recap:

  • The party continues questioning the Umbraforge inhabitants for information about Modra and Sarshan. They meet Leena, a Shadar-kai witch who used to work with Modra. She tells them that Modra is planning to destroy the Umbraforge Foundry and Tower. In return for the information she only asks that they kill Modra quickly, and don’t let him suffer.
  • The party decides to ambush Modra while he is at the Foundry. After a tough fight they proceed through the secret tunnel into the Ubraforge Tower.

Kill Recap: (All of these except the Tangler Beetle were new monsters created for this module.)

  • 2 Ogre Umbral Skirmishers (Level 5 Skirmisher)
  • 2 Ogre Umbral Savages (Level 5 Brute)
  • 1 Tangler Beetle (Level 5 Controller)
  • Modra, Shadowborn Stalker (Level 7 Elite Lurker)
  • 1 Death Boar (Level 6 Elite Brute) – This was the party’s first encounter with a “Huge” creature.
  • 2 Shadowgoblin Snarlers (Level 5 Artillery)
  • 8 Shadowgoblin Maulers (Level 8 Minion)

Skill Challenges:

  • Sarshan’s Secrets (Level 6, Complexity 4) – Started in session 11, completed this session
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Session 11
So this is the Shadowfell....

Plot Recap:

  • The party finds a smuggling operation using teleporters under The Happy Beggar. They encounter a dark creeper that steals one of the brass keys and escapes through a portal. Later the party is pulled through the portal as well.
  • The party arrives in the Shadowfell. Before they can explore far a Dark Creeper patrol finds them. Mistaking the party for mercenaries, the patrol orders the party to return to the mercenary camp. There they rent some overpriced tent space from a troll and rest for the night. The party is level 5 when they wake up the next morning.
  • The party then begins exploring the camp and searching for information. They learn that the camp is called Umbraforge, and is the domain of Sarshan, a Shadar-kai. Sarshan is apparently supplying weapons and mercenaries to groups all over the world. They also learn that Modra used to work for Sarshan, but now they are enemies.

Kill Recap:

  • Note: A Dark Creeper, possibly Modra, was encountered but not killed.
  • 5 Wraiths (Level 5 Lurker)
  • 1 Seething Wraith (Level 7 Controller)
  • 2 Fire Bats (Level 5 Skirmisher)
  • 1 Hell Hound (Level 7 Brute)
  • 1 Magma Hurler (Level 4 Artillery)

Skill Challenges:

  • Sarshan’s Secrets (Level 6, Complexity 4) – Started but not completed
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Session 10
Overlook City Crawl

Plot Recap:

  • The party searches for clues about Modra and why he might want the brass key. They uncover information that Modra might have been supplying weapons to the Orcs. The party also discovers that the group that attacked them was part of an organization known as the Lost Ones.
  • Along the way they meet Reniss, a half-elf ranger. Reniss is seeking to avenge the death of her sister Jen, who was a member of the Farstriders.
  • The party and Reniss wind up in hidden tunnels below a poorhouse called The Happy Beggar.

Kill Recap:

  • 4 Shadowhuner Bats (Level 3 Lurker)
  • Doomspores – Hazard (Level 3 Obstacle)
  • 3 Dark Creepers (Level 4 Skirmisher)
  • 2 Shadow Hounds (Level 6 Skirmisher)
  • 1 Shadar-kai Witch (Level 7 Controller) – The witch had a brass key identical to the previous one.

Skill Challenges:

  • Modra’s Plots (Level 4, Complexity 4)
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Session 9
The Nexus is Sealed

Plot Recap:

  • The party reaches and seals The Nexus, dooming the Orc invasion to failure.
  • The party returns to Overlook and is rewarded with 1,000gp each. (End of Module 2)
  • After a much overdue rest the party finally gets level 4.
  • While shopping in Overlook the party is ambushed by a group looking for the brass key. The group is apparently working for someone named Modra. (Start of Module 3)

Kill Recap:

  • Tusk, Orog Chieftain (Level 5 Elite Soldier) – NPC created for this module
  • Myrissa, Shadar-kai Dark Warlock (Level 2 Elite Skirmisher) – NPC created for this module
  • 2 Orc Bolt Throwers (Level 1 Artillery) – New monster created for this module
  • 2 Orog Militants (Level 3 Soldier) – New monster created for this module
  • Many Orc Drudges (Level 4 Minion) – They kept arriving at the Nexus as the fight progressed
  • 3 Human Berserkers (Level 4 Brute)
  • 3 Human Guards (Level 3 Solider)
  • 1 Human Mage (Level 4 Artillery)

Quests:

  • Major Quest – Sealing the Nexus – 750 party xp and 1,000gp per person
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Session 8
Troll Go Boom

Plot Recap:

  • Finding that the Farstriders are dead, the party heads deeper into the Dwarven tunnels. If the party can seal The Nexus, the Orcs will be unable to use the tunnels to attack Elsir Vale.

Kill Recap:

  • 3 Fire Beetles (Level 1 Brute)
  • 3 Orc Scouts (Level 3 Skirmisher) – New monster created for this module
  • 5 Orc Drudges (Level 4 Minion)
  • Iranda, Dark One Emissary (Level 5 Lurker) – Iranda had the brass key. He’s actually a Dark Creeper, and he’s not “The Emissary”, so his name is a little misleading. Iranda was created for this module.
  • 1 Cave Troll (Level 7 Brute) – Due to daily powers used and critical hits, the Cave Troll died in less than 2 rounds. The Cave Troll was created for this module.
  • 2 Orc Bombardier (Level 1 Artillery) – New monster created for this module
  • 2 Orc Freaks (Level 2 Skirmisher) – New monster created for this module
  • 11 Orc Drudges (Level 4 Minion) – Split across 2 encounters
  • 1 Cavern Choker (Level 4 Lurker)
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Session 7
Kalad is Rescued

Plot Recap:

  • The party discovers the secret tunnels under the monastery that allowed the Orcs to attack from below.
  • The last surviving Dwarven monk, Kalad, has managed to collapse the tunnels and block off Orc reinforcements.
  • The party manages to rescue Kalad from the clutches of the remaining Orcs.
  • The party then returns to Overlook with Kalad and rests for the night.
  • The party heads to The Vents with Kalad to make sure that the Farstriders were successful in blocking off the rest of the tunnels under the Stonehome Mountains. The party finds the Farstrider’s horses outside The Vents, but no sign that they ever came back out.

Kill Recap:

  • 1 Orog Scarred Champion (Level 4 Brute) – New monster created for this module
  • 1 Spiretop Drake (Level 1 Skirmisher)
  • 3 Orc Bolt Throwers (Level 1 Artillery) – New monster created for this module
  • 12 Orc Drudges (Level 4 Minion) – Split across 2 encounters
  • Og, Orog Hero (Level 6 Elite Soldier) – NPC created for this module
  • 2 Orc Berserker (Level 4 Brute)
  • Orc Eye of Gruumsh (Level 5 Controller)
  • Raging Fire – Hazard (Level 2 Blaster) – Not “killed”, just avoided
  • 2 Orc Freaks (Level 2 Skirmisher) – New monster created for this module
  • 1 Orc Bombardier (Level 1 Artillery) – New monster created for this module
  • 1 Orc Sergeant (Level 3 Solider/Leader)
  • 2 Iron Defenders (Level 3 Soldier)
  • 1 Arbalester (Level 4 Artillery)
  • 4 Magic Crossbow Turrets – Trap (Level 3 Elite Blaster) – Disarmed via a control panel

Skill Challenge:

  • Exploring The Vents (Level 3, Complexity 2)
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Session 6
Off to the Monastery

Plot recap:

  • The party volunteers to go to the Monastery of the Sundered Chain to warn the monks of the approaching Orcish army.
  • Ellen’s cleric wanders off with the militia defenders and is replaced by a Halfling rogue.
  • Steve’s Shadar-kai also wanders off and is replaced by a Changeling bard.
  • Alex’s barbarian begins an extended vacation.
  • Chris’s warlock also wanders off for a while.
  • The newly reformed party hikes up the Stonehome Mountains to the monastery.
  • The Orcs have already taken the monastery and much Orcish death ensues.

Kill recap:

  • 2 Orc Raiders (Level 3 Skirmisher)
  • 16 Orc Drudges (Level 4 Minion) – Split across 3 encounters
  • 1 Orc Sergeant (Level 3 Solider/Leader)
  • 1 Orc Witch Doctor (Level 2 Controller) – New monster created for this module
  • 2 Orc Bolt Throwers (Level 1 Artillery) – New monster created for this module
  • 1 Orc Berserker (Level 4 Brute)
  • 3 Orog Militants (Level 3 Soldier) – New monster created for this module

Skill challenges:

  • Hiking to the Monastery (Level 3, Complexity 1)
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